How to setup Minecraft for Oculus Rift


Minecraft is an indie game created by Markus “Notch” Persson.

Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.


  • A vanilla Minecraft installation of version 1.5.2 you can download it here
  • Optifine HD D3 download it here
  • Magic Launcher Tool for Minecraft, download it here
  • Lightweight Java Game Library (LWJGL) v2.9.0 or better download it here update method here
  • The latest version of Minecrift download these files:
    JRift.jar  (Where XX is the release version) download the latest Minecrift here
    SixenseJava.jar (if you have a Razor Hydra)
  • An Oculus Rift
  • Windows XP, 7 or 8
  • A Graphics card with OpenGL 3.3 support



  1. Download all the files above.
  2. Open Magic Launcher
  3. Click the “Setup” configuration button.
  4. Create a new Configuration and call it “minecrift”
    Add the ZIP and Jar Files in this order

    • JRift.jar
    • SixenseJava.jar (if you are using a Razer Hydra)
  5. Click “OK” to save the configuration.


Select “minecrift” from the configuration drop down then login.


Once logged in you will see the VR Settings menu.


Click the “VR Mode” button to enable 3D.

Adjust your settings and enjoy!


Updated 7/10/13

The Devs at MineCrift keep releasing updates so be sure to grab the latest version.

I am a programmer, designer, and inventor in Dallas, Texas. Founder of Makertronic, interested in Web 2.0 & 3.0, Maker, and any new technology.


  1. chad

    July 9, 2013 at 6:42 am

    dude tell me how i can get this to work. I have windows 8, ive deleted my .minecraft folder. and started from scratch and nothing.

    • chad

      July 9, 2013 at 6:42 am

      sorry forgot to include the error.

      *** MagicMinecraftLauncher 1.1.6 ***
      MainClass: net.minecraft.client.Minecraft
      java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
      at java.lang.Class.getDeclaredMethods0(Native Method)
      at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
      at java.lang.Class.getMethod0(Unknown Source)
      at java.lang.Class.getMethod(Unknown Source)
      at magic.launcher.Launcher.main(Unknown Source)
      Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
      at$ Source)
      at$ Source)
      at Method)
      at Source)
      at java.lang.ClassLoader.loadClass(Unknown Source)
      at java.lang.ClassLoader.loadClass(Unknown Source)
      … 5 more

    • Mike Eber

      July 9, 2013 at 1:04 pm

      It looks like you are missing or have an out of date version of The Lightweight Java Game Library
      Download it from here

      Installation instructions are here

  2. chad

    July 9, 2013 at 5:33 pm

    see thats what i thought as well. Though I dont have a bin folder. I just have a version/1.5.2 folder, which has 1.5.2 natives in it. and in the libraries file folder it has the lwjgl crap in it, under the org. I guess i will try adding a bin folder. or ill give up hehe. thanx for the response.

  3. Yosef

    July 13, 2013 at 1:14 pm

    Will this work on a mac?

    • Mike Eber

      July 13, 2013 at 1:20 pm

      Not that I am aware of. Feel free to test it and let us know.
      We don’t have a mac to test with.

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