Mass Effect working on the Oculus Rift


Mass Effect is a popular 3rd person Sci-Fi shooter from 2007 that happens to use DirectX 9. Meaning that it should be able to work with Vireio Perception. There seems to be a bit of lag in the right eye in the beginning but Vireio catches up and then we are running 30fps. The game is well designed and the gui looks like it was meant for the Oculus Rift.

Mass Effect GUI

Here is how to get Mass Effect working on the Oculus Rift.

  1. Run the game, make sure V-Sync is off then exit.
  2. Copy the Vireio Perception DLL’s to the Mass Effect directory
    These files:
    go here:
    “C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries”
  3. Add the line below to the Vireio Perception “profiles.xml” file
     <profile game_name="Mass Effect" game_exe="MassEffect.exe" game_type="601" separation="0.00357999" convergence="0" swap_eyes="false" yaw_multiplier="32.125" pitch_multiplier="25" roll_multiplier="1" />
  4. Run Vireio Perception
  5. Run the game
I am a programmer, designer, and inventor in Dallas, Texas. Founder of Makertronic, interested in Web 2.0 & 3.0, Maker, and any new technology.


  1. Arni1984

    July 15, 2013 at 8:21 pm

    Hi guys! I’ve done everything according to the instructions, BUT! Closed head tracker, 3D terribly buggy when turning the camera! During turns – 3D shows. When you stand on the spot – 3D is not. Be advised that some …

    Thank you for your work! :-)

    • Mike Eber

      July 15, 2013 at 8:32 pm

      Yeah its a work in progress. Trying to kill shadows.

      • Arni1984

        July 15, 2013 at 9:32 pm

        VIREIO which version is this mod?
        Thank you! :-)

  2. Arni1984

    July 15, 2013 at 10:21 pm

    You’ve heard about another driver for RIFT?
    STEREOIFICATOR! At this point, it is more stable than VIREIO.
    You can add support for Mass Effect in Stereoificator???

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