Calibrating the Oculus rift for your personal IPD (intraocular pupil distance) is critical for immersion. It also helps prevent eye strain (aesthenopia) which can cause headaches, pain around the eyes, blurred vision, and occasionally double vision. And may potentially lead to VR Sickness. VRapture makes this easy as pie.
The service works by saving your specific calibration settings in your cloud profile. This allows you to recall these settings in any game on any computer by scanning a QR code with an app running on your smartphone.
So far VRapture supports saving settings for the following devices:
VRapture sports out of the box C++, C# and Python API’s and direct integration with the Unity3D, Unreal Engine 4 and Valve Source engine frameworks. The developers have open sourced the VRapture API.
The software was created by James Brotchie and Christopher Poole who live in Brisbane, Australia. James is currently studying for his PHD in Financial Mathematics at the University of Queensland. Christopher recently earned his PHD in Medical Physics from the University of Queensland.