AllThingsD: “And you have a working version of Second Life on the Rift?”
Rod Humble “Yes. We have it up and running, and right now we’re working on usability. You need to integrate it with the Rift so you can look around and touch things. I think it’s late summer when it’ll be public. I’ve ridden on a train within Second Life with the Oculus Rift on, and it’s very cool.”
It was launched on June 23, 2003. And recently had it’s 10 year anniversary. A number of free client programs, or Viewers, enable Second Life users, to interact with each other through avatars (Also called Residents). Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. Second Life is intended for people aged 16 and over.
Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life Terms of Service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.
One can only hope. At the moment, Second Life is the closest thing we have to V-World as depicted in Caprica. Caprica is the prequel to the much acclaimed TV series Battle Star Galactica. Technology seems to be converging at a rapid enough pace that something like V-World should be possible in the near future. We certainly have the computational power, the graphics engines, the Artificial Intelligence. The only thing really lacking is the Human interface. The Oculus Rift is a good first start. We still need some way to interface into the nervous system and temporarily override our five senses in a non-invasive manner. Current technology such as the cochlear implant provides a glimpse at what is possible. The cochlear implant works by bypassing the inner ear’s mechanical transducer and coupling directly with the nerve. Or will we end up with an interface like the Matrix where we “jack in” and connect to a Headjack implanted in our skulls that is wired directly to our central nervous system? Only time will tell.